Higher levels of technology engagement, particularly digital gaming and device use, were associated with increased aggression scores among adolescents, although the magnitude of these associations was small. Given the cross-sectional design, causal inferences cannot be drawn. The results highlight the importance of considering both the type and duration of technology use in adolescent behavioral research and underscore the need for longitudinal studies to clarify temporal relationships and underlying mechanisms.
Ahmet Bütün (Thu,) studied this question.