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In this paper, we present a fully-dynamic graph data structure for the Graphics Processing Unit (GPU). It delivers high update rates while keeping a low memory footprint using autonomous memory management directly on the GPU. The data structure is fully-dynamic, allowing not only for edge but also vertex updates. Performing the memory management on the GPU allows for fast initialization times and efficient update procedures without additional intervention or reallocation procedures from the host. Our optimized approach performs initialization completely in parallel; up to 300× faster compared to previous work. It achieves up to 200 million edge updates per second for sorted and unsorted update batches; up to 30× faster than previous work. Furthermore, it can perform more than 300 million adjacency queries and millions of vertex updates per second. On account of efficient memory management techniques like a queuing approach, currently unused memory is reused later on by the framework, permitting the storage of tens of millions of vertices and hundreds of millions of edges in GPU memory. We evaluate algorithmic performance using a PageRank and a Static Triangle Counting (STC) implementation, demonstrating the suitability of the framework even for memory access intensive algorithms.
Winter et al. (Thu,) studied this question.