The research presents a design-by-availability case study focusing on utilizing wood waste from secondary material streams in combination with augmented reality (AR) for complex three-dimensional assembly. It realized a double-curved shell structure using irregular reclaimed elements, seamlessly integrating digital design principles with manual craft skills. The research exemplifies a digital upcycling method for wood waste, turning small-scale wood scraps into more significant structural components. By integrating wood-nailing principles into a computational design framework and issuing assembly instructions through AR technology, the study demonstrates a design-to-build approach centered on locally available materials, showcasing the potential of digital craft and circular construction practices.
Fischer et al. (Mon,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: