Aim/Purpose: This project focuses on blending AR technology with painting, with specific emphasis on one of the most basic concepts in art education: light and shadow. Background: The instructional materials based on AR help convert two-dimensional, abstract information in traditional education into three-dimensional, interactive materials. Methodology: This research has been conducted on AR tools, the concepts of light and shadow in the field of art, and applications such as Unity and Vuforia. Contribution: The application of 3D models and various gaming techniques has helped students gain a hands-on learning experience. Findings: Through this approach, an improvement is brought about in the engagement of students and their overall learning experience. AR brings together scientific tools with elements of art. It evolves with technological advances, making education more accessible to students from different corners of the world. Recommendations for Practitioners: Educators can integrate the AR module into studio-based lessons to visualize and manipulate light effects on 3D objects. Recommendation for Researchers: Future research should entail systematic empirical testing through pre–post assessments. Impact on Society: One can also witness a transformation in the traditional methods of imparting education. Future Research: Future research should entail systematic empirical testing through pre–post assessments.
Shi et al. (Thu,) studied this question.