This document reports on the first GREAT case study cycle with sponsor Waterwise and can be considered phase 1 in that collaboration. This document also examines the findings of a collaboration between the GREAT and EPIC-WE projects. The primary goal of this game jam was to evaluate the use of EPIC-WE game jams as a playful dissemination and community engagement tool within the GREAT project.
Paul Watson (Tue,) studied this question.