This study aimed to design, develop, and evaluate an interactive multimedia-based football learning model to enhance students' cognitive and psychomotor outcomes in higher education. Using a Research and Development (R&D) design adapted from Borg and Gall, the study consisted of four main stages: (1) needs analysis, (2) product design and expert validation, (3) small- and large-group try-outs, and (4) field implementation through a quasi-experimental design. Participants included 60 male university students enrolled in a football learning course. Data were collected through questionnaires, expert judgment rubrics, interviews, observations, and performance tests. Quantitative data were analyzed using descriptive statistics and N-Gain scores, while qualitative data were thematically analyzed to refine the product across iterations. The results demonstrated that the developed model is valid, practical, and effective. Expert validation reached a
Akhbar et al. (Sun,) studied this question.