PurposeThis study aimed to explore the feasibility and user experience of Grasp, a novel digital tool designed to register coping experiences during paediatric rehabilitation, and to examine perceived impact on reflection and sense of mastery.MethodsChildren and adolescents aged 8-16 years, their parents, and healthcare professionals in paediatric rehabilitation participated. Those participating were instructed to squeeze Grasp when experiencing mastery or coping during activities. Data were visualised and discussed during the end-of-stay summary meeting. A multi-method design was applied, integrating data logs, questionnaires, and semi-structured interviews to capture measurable indicators and in-depth perspectives.ResultsTwenty-three children and adolescents with parents and healthcare professionals were included. Recruitment rate was 100% and retention 96%. All participants used the device and software (median registrations 19, range 4-80). The majority found Grasp easy to use (71%), enjoyable (61%), and motivating (89%). Healthcare professionals reported that data provided valuable insights into children's coping experiences. Interviews identified two main themes: (a) coping registration with Grasp was feasible, and (b) Grasp seemed to facilitate self-efficacy and reflection.ConclusionRegistering coping experiences through Grasp was feasible and well-received in paediatric rehabilitation. For some, it appeared to strengthen reflection and sense of mastery, potentially enhancing self-efficacy.
Rotevatn et al. (Tue,) studied this question.
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