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Synapse
May 22, 20260 citationsOpen Access

How Games Impact Young Learners' English Learning Effectively

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MMMohidil sherzod qizi MirzaqosimovaMAMaxarram Sharifjon qizi Abdusattorova

Key Points

  • The study aims to evaluate the effects of game-based learning on English vocabulary acquisition and student engagement.
  • Mixed-methods approach involving 32 fifth-grade pupils (11-12 years old)
  • Comparison of two groups: traditional methods vs. game-based learning
  • Data collection through pre- and post-tests, classroom observations, and student feedback.
  • The game-based group showed superior vocabulary retention compared to the traditional group.
  • Students using games exhibited higher motivation and active participation in classroom activities.
  • Traditional group students reported less engagement and found learning more challenging.

Abstract

This study investigates how game-based learning affects young students’ English vocabulary, motivation, and classroom participation. Using a mixed-methods approach, the study involved 32 pupils in two fifth-grade groups (11-12 years old, pre-intermediate level) one taught using traditional methods and the other using interactive games and digital activities. Data was gathered through pre- and post-tests, classroom observations, and student feedback. Results show that the game-based group outperformed the traditional group in vocabulary retention and use. Students who engaged with games demonstrated greater motivation, more active participation, and higher confidence during classroom activities. In contrast, students in the traditional group were less involved and found learning more difficult.The study concludes that game-based learning is an effective teaching method for English vocabulary, improving both learning outcomes and student engagement when clear goals and good classroom management are in place.

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Cite This Study

Mirzaqosimova et al. (2026) studied this question.

synapsesocial.com/papers/6a0ff3aed674f7c03778c89dhttps://doi.org/10.5281/zenodo.20314947
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Student Intersction In Learning English2024
  2. 2Impact of Game-based learning on oral production into the English as a Foreign Language (EFL) classroom in second graders2025
  3. 3Implementing and evaluating the impact of English vocabulary activities based on digital games2024 · 1 citations
  4. 4THE ROLE OF INTERACTIVE GAMES IN TEACHING ENGLISH AS A FOREIGN LANGUAGE2026
  5. 5Acting, Guessing, Learning: Communicative Games as a Strategy to Boost Vocabulary Mastery in Young EFL Learners2025