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The study of strategic interaction among a society of agents is often handled using the machinery of game theory. This research examines how a Markov decision process (MDP) model may be applied to an important element of repeated game theory: the iterated prisoner's dilemma. Our study uses a Markovian approach to the game to represent the problem of in a computer simulation environment. A pure Markov approach is used on a simplified version of the iterated game and then we formulate the general game as a partially observable Markov decision process (POMDP). Finally, we use a cellular structure as an environment for players to compete and adapt. We apply both a simple replacement strategy and a cellular neural network to the environment.
Seiffertt et al. (Mon,) studied this question.
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