This work presents a pilot study to analyze the effect of aging on motor performance of young adults (YAs) and older adults (OAs) through wrist movement assessment, using an upper limb rehabilitation robot (ULRR) in passive mode coupled to a maze-solving task serious video game. The proposed approach considers the use of kinematic metrics, such as ROM, path accuracy, and movement smoothness, as quantitative biomarkers that evidence differences between YAs and OAs. An experimental protocol was conducted with 20 participants: 10 OAs and 10 YAs. Standardized wrist movements corresponding to flexion (F), extension (E), radial deviation (R), and ulnar deviation (U) were assessed at each level of the maze. The kinematic analysis was based on metrics for range of motion (ROM), path accuracy, smoothness, and root-mean-square error (RMSE) in trajectory tracking. The results revealed clear differences between the groups: the YAs achieved a greater ROM and made fewer errors on mean (2.167 errors for YAs compared to 6.000 errors for OAs), and showed a lower RMSE, while the OAs showed greater smoothness in their movements, because the YAs exhibit greater variability and disturbances in movement when correcting and controlling their movements to achieve good performance, reflecting more precise motor control and a greater capacity for error correction during movements with trajectory constraints.
Camacho et al. (Mon,) studied this question.
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