"Would it Still Be Scary Without the Soundscape?" explores the pivotal role of soundscapes in horror media and how they are used to emotionally manipulate the audience into a desired reaction by the creator. Why do horror media (film and video games) have such a visceral reaction on the audience, and how does this keep the genre alive by emotionally manipulating the audience/player? Through qualitative research and a detailed analysis of the following three films, Get Out (2017), Nope (2022), and Alien (1979) - and one video game, Dead Space (2008), this study investigated the historical evolution of sound design in horror media and its psychological impact on audiences. As the film industry has evolved from silent films with only musical backing to modern cinema and game development that skillfully layers different sounds with orchestral support, the sophistication of fear has evolved. The research findings support the significance of soundscape usage in creating suspense and unease in the audience. The purposeful use of soundscape in horror media helps create unease and terror in audience members, which will then produce the desired fear that directors and creators work tirelessly to invoke. The sensorial experience and emotional engagement are what they yearn for.
Stephanie Marceron (Wed,) studied this question.