PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
June 1, 1997Computer Assisted Language Learning2 citations

A Computer Program to Provide Practice in Questions and Answers for Learners of English

View Full Paper
MOMyles O’Brien

Key Points

Key points are not available for this paper at this time.

Abstract

An English educational program which aims to provide more realistic language practice than that provided by most such programs has been developed using HyperCard. It answers or generates questions, and checks users’ answers. The types of questions handled are yes I no (including tag), either/or (including ...or not?), who, when, where, and what. The vocabulary used by the program is editable under the headings: Verbs, Objects, Names, Relatives, Places, Times, and Adjectives. Simulated speech is optional. The program was written with Japanese learners in mind, so its tutorial section and parts of the interface are in Japanese for greater user‐friendliness. Other versions can, of course, be produced easily. In general it works well in producing realistic English, though potential problems should be considered when editing the vocabulary items.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Myles O’Brien (1997) studied this question.

synapsesocial.com/papers/6a870a7fc27ad527967cd517https://doi.org/10.1080/0958822970100307
Ask AI
Helpful
Bookmark
Share
View Full Paper