This quantitative study investigates the relationships between stress, emotional well-being, and Problematic Gaming Behaviour among emerging adults in India, aged 18–30. Guided by the Transactional Model of Stress and Coping and Self-Determination Theory, the study utilizes a descriptive-correlational design to analyze both positive and negative psychological outcomes associated with varying levels of gaming frequency. Data will be collected from a sample of 150 participants through standardized instruments, including the Stress Overload Scale (Short Version), the Positive and Negative Affect Schedule (PANAS), and the Problematic Video Gaming Scale (PVGS). The findings are expected to provide insights into how gaming behaviors impact mental health, offering valuable contributions to theoretical discourse, public health policies, and practical interventions. The research aims to inform policymakers, educators, mental health professionals, and game developers, highlighting balanced gaming practices to promote mental well-being and mitigate Problematic Gaming Behaviour in emerging adults.
Patil et al. (Wed,) studied this question.
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