Key points are not available for this paper at this time.
Graphic design and user-experience design are augmented by computing, including tools that use artificial intelligence (AI) to infer intent and automate various activities. The efficacy of these tools conceals an ideological commitment to human creativity that is, at its core, explainable via computational processes. Design education often unintentionally supports this ideology. This paper first examines the ideology of creativity and the designerly act as computational. Second, it examines the technical research and corporate rhetoric that support this ideology and its connection to a broader set of ideas about the relations between people and computing. Finally, some possibilities for pedagogical intervention are proposed.
Zachary Kaiser (Sat,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: