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We use a game-theoretic approach to investigate the problem of selfish traffic with rational nodes in WLANs and propose a game-theoretic EDCA (G-EDCA) to improve QoS. Simulation results show that G-EDCA performs much better than EDCA in terms of throughput, bandwidth, delay, and bitdrop- rate.
Zhao et al. (Mon,) studied this question.
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