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Arcball is an input technique for 3-D computer graphics, using a mouse to adjust the spatial orientation of an object. In Arcball, human factors and mathematical fundamentals come together exceptionally well. Arcball provides con-sistency between free and constrained rotations using any direction as an axis; consistent visual input and feedback; kinesthetic agreement between mouse motion and object rotation; and consistent interpretation of mouse position. Attention to mathematical detail facilitates the tasks of users and implementors. Users say that as a general-purpose rotation controller Arcball is easier to use than its nearest rival, the Virtual Sphere. It is also more powerful, and simpler to implement. Résumé Arcball est une interface utilisateur pour un système de visualisation 3D utilisant la souris pour orienter les objets dans l’espace. Dans Arcball, facteurs humains et concepts mathématiques se marient exceptionnellement bien. Arcball assure la consistence entre rotations libres et contraintes quelle que soit la direction de leur axe. Consistence entre lentrée et la réponse; accord kinésique entre mouvements de la souris et rotations de l’objet; interprétation consistente des positions de la souris. Les utilisateurs affirment que le contrôleur universel de rotation Arcball est plus simple à utiliser que son concurent direct: «the Virtual Sphere». Il est aussi plus puissant et plus simple à implémenter. Key Words: object movement, view movement, mouse, user interface, interactive graphics, 3D graphics, rotation,
Ken Shoemake (Wed,) studied this question.
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