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We summarise a series of experiments we have carried out over the last three years on CALL-SLT, a speech-enabled web-based CALL game for learning and im-proving fluency in domain language, focussing on the methodological aspects. In particular, we argue that our previous evaluations have been systematically flawed due to the lack of a control group. We present a detailed de-scription of our most recent evaluation, where 130 sub-jects, recruited using crowdsourcing methods, followed a short course in basic French over a period of one week, with 24 subjects completing the course. About a third of the subjects (half of the ones that finished) were as-signed to a control group who used a version of the sys-tem with speech recognition feedback disabled; subjects in both groups demonstrated significant improvements in language skills over the duration of the experiment, but the improvements were significantly larger for the non-control subjects. We argue in conclusion that this type of experiment opens up interesting new ways to attack the difficult problem of performing controlled experiments with CALL applications. Index Terms: CALL, speech recognition, evaluation, methodology, crowdsourcing
Rayner et al. (Fri,) studied this question.
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