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PART I. INTRODUCTION 1. Violent Video Games: Background and Overview 2. Effects of Exposure to Violent Entertainment Media 3. The General Aggression Model PART II. NEW STUDIES 4. Study 1: Experimental Study of Violent Video Games with Elementary School and College Students 5. Study 2: Correlational Study with High School Students 6. Study 3: Longitudinal Study with Elementary School Students 7. Risk Factor Illustrations PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?) 8. New Findings and Their Implications 9. Interpretations and Public Policy 10. Reducing Violent Video Game Effects Appendix 1: Best Practices Coding Appendix 2: Video Game Ratings
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