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This paper discusses the framework of a presence-generating art system (PEGASYS) in development as part of practice-based research. The interactive audio-visual panoramic computer-based system provides engagement with a natural terrain, incorporating site-specific performance and augmented characters made possible through the design, production and implementation of a tetradecagon (14 sided) camera plate. A gaze-based interface facilitates a biotechnological interaction that utilizes our ability to see in a human-computer orientation. The co-joining of eye-gaze technology with human strengths produces an outcome that facilitates engagements that can be deeply rewarding, embedding participants in new relationships with remote natural habitats.
Moss et al. (Mon,) studied this question.