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Several real-time/near real-time stereo algorithms can currently provide accurate 3D reconstructions for well-textured scenes. However, most of these fail in sufficiently large regions that are weakly textured. Conversely, other scene reconstruction algorithms assume strong planarity in the environment. Such approaches can handle lack of texture, but tend to force nonplanar objects onto planes. We propose a compromise approach that prefers stereo depth estimates but can replace estimates in textureless regions with planes in a principled manner at near real-time rates. Our approach segments the image via a novel real-time color segmentation algorithm; we subsequently fit planes to textureless segments and refine them using consistency constraints. To further improve the quality of our stereo algorithm, we optionally employ loopy belief propagation to correct local errors.
Yang et al. (Tue,) studied this question.