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We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-held video. Our system faithfully recovers facial expression dynamics of the user by adapting a blendshape template to an image sequence of recorded expressions using an optimization that integrates feature tracking, optical flow, and shape from shading. Fine-scale details such as wrinkles are captured separately in normal maps and ambient occlusion maps. From this user- and expression-specific data, we learn a regressor for on-the-fly detail synthesis during animation to enhance the perceptual realism of the avatars. Our system demonstrates that the use of appropriate reconstruction priors yields compelling face rigs even with a minimalistic acquisition system and limited user assistance. This facilitates a range of new applications in computer animation and consumer-level online communication based on personalized avatars. We present realtime application demos to validate our method.
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Alexandru Eugen Ichim
Constructor University
Sofien Bouaziz
Google (United States)
Mark V. Pauly
University of Stuttgart
ACM Transactions on Graphics
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Ichim et al. (Mon,) studied this question.
synapsesocial.com/papers/6a09e32800274e073d45c370 — DOI: https://doi.org/10.1145/2766974