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It has been widely agreed that there will be a co-existence of different radio access technologies in fourth generation communication networks. So there will be a problem of choosing the best access network at a particular time. The selection of the best access network will depend on a number of factors. This work aims to take into account their influence in the selection of the network using a Game theoretical modeling to solve the network selection problem. The paper introduces the concepts of Strategy Space, Quality Points in the Game theoretical context and gives a mathematical mechanism for network selection. Finally it is shown that only the best network serves the service request of the user.
Khan et al. (Mon,) studied this question.