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Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data.
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Mazeyanti Mohd Ariffin
Petronas (Malaysia)
Alan Oxley
Papua New Guinea University of Technology
Suziah Sulaiman
Universiti Teknologi Petronas
Procedia - Social and Behavioral Sciences
Universiti Teknologi Petronas
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Ariffin et al. (Sat,) studied this question.
synapsesocial.com/papers/6a1b604e03445f1b1e0c3a88 — DOI: https://doi.org/10.1016/j.sbspro.2014.01.1393