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Recent research in haptic systems has begun to focus on the generation of textures to enhance haptic simulations. Synthetic texture generation can be achieved through the use of stochastic modeling techniques to produce random and pseudo-random texture patterns. These models are based on techniques used in computer graphics texture generation and textured image analysis and modeling. The goal for this project is to synthesize haptic textures that are perceptually distinct. Two new rendering methods for haptic texturing are presented for implementation of stochastic based texture models using a 3 DOF point interaction haptic interface. The synthesized textures can be used in a myriad of applications, including haptic data visualization for blind individuals and overall enhancement of haptic simulations.
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Jason Fritz
Kenneth E. Barner
Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE
University of Delaware
DuPont (United States)
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Fritz et al. (Tue,) studied this question.
www.synapsesocial.com/papers/69df3f196324afb55d591b90 — DOI: https://doi.org/10.1117/12.263011