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This paper introduces data structures as applied to computer graphics. Design criteria for computer graphics data structures are discussed, followed by a comparison of general-purpose and tailored graphic data structures. A general graphic data structure is introduced as an example of a structure meeting the preceding criteria. The L 6 language is then examined as a tool for implementing the above data structure, and is compared to a few other language systems.
Marshall D. Abrams (Mon,) studied this question.
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