Key points are not available for this paper at this time.
We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samples as they are stretched and compressed in different directions, quantifying how stretching smooths the skin and compression makes it rougher. We tabulate the resulting surface normal distributions, and show that convolving a neutral skin microstructure displacement map with blurring and sharpening filters can mimic normal distribution changes and microstructure deformations. We implement the spatially-varying displacement map filtering on the GPU to interactively render the effects of dynamic microgeometry on animated faces obtained from high-resolution facial scans.
Building similarity graph...
Analyzing shared references across papers
Loading...
Koki Nagano
Tokyo Institute of Technology
Graham Fyffe
Google (United States)
Oleg Alexander
ACM Transactions on Graphics
Imperial College London
University of Southern California
Southern California University for Professional Studies
Building similarity graph...
Analyzing shared references across papers
Loading...
Nagano et al. (Mon,) studied this question.
synapsesocial.com/papers/6a092166b7dd28a06e15fb16 — DOI: https://doi.org/10.1145/2766894