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Computation of the k-nearest neighbors generally requires a large number of expensive distance computations. The method of branch and bound is implemented in the present algorithm to facilitate rapid calculation of the k-nearest neighbors, by eliminating the necesssity of calculating many distances. Experimental results demonstrate the efficiency of the algorithm. Typically, an average of only 61 distance computations were made to find the nearest neighbor of a test sample among 1000 design samples.
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Fukunaga et al. (Tue,) studied this question.
www.synapsesocial.com/papers/6a09774436c3abab5045c182 — DOI: https://doi.org/10.1109/t-c.1975.224297
Keinosuke Fukunaga
P. M. Narendra
IEEE Transactions on Computers
Purdue University West Lafayette
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