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In this paper, we argue for embodied corrversational characters as the logical extension of the metaphor of human - computer interaction as a conversation. We argue that the only way to fully model the richness of human I&+ to-face communication is to rely on conversational analysis that describes sets of conversational behaviors as fi~lfilling conversational functions, both interactional and propositional. We demonstrate how to implement this approach in Rea, an embodied conversational agent that is capable of both multimodal input understanding and output generation in a limited application domain. Rea supports both social and task-oriented dialogue. We discuss issues that need to be addressed in creating embodied conversational agents, and describe the architecture of the Rea interface.
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Justine Cassell
Timothy Bickmore
Mark Billinghurst
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Cassell et al. (Fri,) studied this question.
www.synapsesocial.com/papers/6a0f787792676d5461fcbc6b — DOI: https://doi.org/10.1145/302979.303150