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A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by querying the sample image and finding all similar neighborhoods. The degree of randomness is controlled by a single perceptually intuitive parameter. The method aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and real-world textures.
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Efros et al. (Fri,) studied this question.
www.synapsesocial.com/papers/6a0880eead370a6b44de23e0 — DOI: https://doi.org/10.1109/iccv.1999.790383
Alexei A. Efros
Thomas Leung
University of California, Berkeley
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