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Educational applications often are slow to leverage and use new interaction devices in order to bring new value and allow new forms of gameplay. Following decades of research on how to use 3D simulation and virtual environments in education, attention has recently turned to exploring multiuser virtual-environments for the educational community. In the following paper we present the results of a pilot simulation battle, created for educational purposes combining the positive aspects of multi-user virtual environments, edutainment VR applications and new human computer interaction (HCI) interfaces. We present the technology used, as well as an evaluation case study of the human-computer interaction results.
Christopoulos et al. (Thu,) studied this question.
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