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In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA's GeForce3 GPU evolved from a highly tuned fixed-function pipeline requiring considerable knowledge to program. Programs operate only on a stream of independent vertices traversing the pipe. Embedded in the broader fixed function pipeline, our approach preserves parallelism sacrificed by previous approaches. The programmer is presented with a straightforward programming model, which is supported by transparent multi-threading and bypassing to preserve parallelism and performance.
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Lindholm et al. (Wed,) studied this question.
www.synapsesocial.com/papers/6a08d339720b08f65a5b68b0 — DOI: https://doi.org/10.1145/383259.383274
Erik Lindholm
Mark J. Kilgard
Henry Moreton
Nvidia (United States)
Nvidia (United Kingdom)
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