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ABSTRACTCritical discourse is one of the principal critical thinking strategies that emerging communication design learners must learn from their classroom experiences. The investigator contends it is necessary and possible to extend these critical interactions beyond the classroom by exploiting the affordances of mobile technology. CritIQ, the proposed mobile application described in this paper extends, motivates, enables, and sustains remote synchronous and asynchronous critical thinking and conversations among undergraduate communication design learners (throughout the design process after the solution/idea has been secured) when no design instructor is present. The investigator shares the research methodology that was employed to conceptualize the mobile application. They explain how a codesign activity informed the design of CritIQ's meaningful features and innovations and how these in turn support the needs of learners who must learn to effectively critique their work, as well as the learning object...
Michèle Wong Kung Fong (Fri,) studied this question.