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Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. In this paper, we present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are 10--30% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips. 1 Introduction Interactive display rates are crucial to exploratory scientific visualization and virtual reality. The speed of high-performance rendering engines on triangular meshes in computer graphics can be bounde...
Evans et al. (Sun,) studied this question.
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