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The wide availability of networked mobile devices provides a reliable platform for the development of the so-called communication engine for museums and cultural tourism. This research presents and discusses a novel open framework, which can be employed to augment the visitor’s experience and present targeted information in a personalised au-dio-visual interactive manner on users’ personal mobile devices. The proposed approach employs state of the art augmented-reality technologies enabling users to sample the in-formation through the use of their personal mobile devices. Instead of using tagging sys-tems such as visible quick response (QR) markers, users are directed to 1) stand on specif-ic appropriately marked information points, 2) scan the area with their appropriately con-figured mobile device, and 3) access specific geographical or artefact-based ontologies that may include digitally restored buildings in 3D, audio-visual information on specific artefacts and/or other information of interest with directions to access other information points. The proposed framework may be employed at varying levels of complexity, ena-bling the development of archaeological edutainment scenarios and games. The use of the proposed technology has multiple advantages, such as: 1) highly-specialised hard-ware is not required, 2) devices can function in both open and closed spaces, 3) the quali-ty of presentation adapts according to the device used, and 4) further information may be accessed as full interaction is supported. In this paper we review the literature and pre-sent technologies and related research that may be employed for the presentation of ar-chaeological information. We also describe the proposed open framework, followed by a presentation of a sample application, --Additional uses are proposed in our conclusions.
Deliyiannis et al. (Tue,) studied this question.