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This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection screen as the main display, a "magic wand", a stereo sound system and the user's voice for "casting spells". We present our conclusions concerning "friendliness" and sense of presence, based on observations of more than 150 users in a public event.
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Tolga Abacı
Scientific and Technological Research Council of Turkey
Rachel de Bondeli
Ján Cı́ger
Université de Picardie Jules Verne
École Polytechnique Fédérale de Lausanne
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Abacı et al. (Thu,) studied this question.
synapsesocial.com/papers/6a2385c98ac8ec529b08ce83 — DOI: https://doi.org/10.1109/cyber.2003.1253442
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