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The study analyses data obtained from the implementation of public programmes that utilise mobile devices at archaeological sites. The work documents that the two main uses for such devices are augmented reality (AR) and geocaching games involving GPS equipment. The paper notes the educational opportunities presented by the use of these devices. The work concludes that the programmes achieve good general results, are well rated by users, raise interest and are motivating. However, published ratings are limited and very descriptive, and evaluation standards are poor.
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Álex Ibáñez Etxeberría
Mikel Asensio
Naiara Vicent
International Journal of Web Based Communities
Universidad Autónoma de Madrid
University of the Basque Country
Universidad de Huelva
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Etxeberría et al. (Sun,) studied this question.
www.synapsesocial.com/papers/6a0d0d16af467f299a7c8315 — DOI: https://doi.org/10.1504/ijwbc.2012.044682
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