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One of the simplest methods to construct a 3D city model is to extrude building footprints to obtain \-shaped" polyhedra representing buildings. While the method is well-known and easy to implement, if the 2D topological relationships between the footprints are not taken into account, the resulting 3D city models will not necessarily be topologically consistent (i. e. primitives shared by 3D buildings will be duplicated and/or intersect each others). As a result, the model will be of little use for most applications, besides visualisation that is. In this paper, we present a new extrusion procedure to construct topologically correct 3D city models. It is based on the use of a constrained triangulation, is conceptually simple, and offers great exibility to create city models in different formats (e. g. CityGML or a surface-based representation). We have implemented the procedure, tested it with real-world datasets, and validated it.
Ledoux et al. (Fri,) studied this question.
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