The complexity of a number of fundamental problems in computational geometry is examined and a number of new fast algorithms are presented and analyzed. General methods for obtaining results in geometric complexity are given and upper and lower bounds are obtained for problems involving sets of points, lines, and polygons in the plane. An effort is made to recast classical theorems into a useful computational form and analogies are developed between constructibility questions in Euclidean geometry and computability questions in modern computational complexity.
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Michael Ian Shamos
Carnegie Mellon University
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Michael Ian Shamos (Wed,) studied this question.
synapsesocial.com/papers/6a12682f19b8e1960734ab39 — DOI: https://doi.org/10.1145/800116.803772
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