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OBJECTIVE: Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY: A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate by Content Validity Index(CVI). RESULTS: 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. CONCLUSION: Ludicity can be assessed by validated items related to the degree of involvement, immersion and reinvention of the subjects in the game along with the dynamics and playability of the game.
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Pires et al. (Tue,) studied this question.
synapsesocial.com/papers/6a0006b7b124fe581985bc21 — DOI: https://doi.org/10.1590/s0080-623420150000600015
Maria Raquel Gomes Maia Pires
Universidade de Brasília
Leila Bernarda Donato Göttems
Universidade Católica de Brasília
Laianna Victória Santiago Silva
Universidade de Brasília
Revista da Escola de Enfermagem da USP
Universidade de São Paulo
Universidade de Brasília
Universidade Católica de Brasília
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