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Re-)Thinking Digitised Leisure4D ibabyscans, wearable baby gro's/monitors incorporating movement based technologies and provide real-time video on your iPhone while your baby sleeps, speak to a dazzling assemblage of digital technologies, products, commodities, platforms, materialities and virtualities that enculturate, envelop, and are embodied on/in the contemporary corporeality of young people, almost from conception.Play-commodified in the form of soccertots, rugbytots, waterbabies, turtletots, tumbletots, bunnies (gymnastics), musicbugs, and now digitized and quantified (real time ipad feedback during toddler swimming lessons)-is, we are told due to concerns over safety, the loss/privatisation of open space in our communities and multiple other 'risks', not something that can or should be done outside or alone.Tablets, phones, computers, consoles, and touch screens in reception classes have become the new techno-pedagogic (Rich bedrooms redefined as sexting production studios (see Harvey & Ringrose, 2016) or as amateur porn streaming showrooms.Fitbit, Jawbone, Garmin, Microsoft Band, MiCoach, Strava, MapmyRun, RunKeeper, Runtastic, Nike+ FuelBand, Endomondo, Lose It!, Pokemon Go quantifying, shaping, sharing and augmenting our physical exertions, instructing us as we glide, plod, pedal, trot and chase.
Silk et al. (Thu,) studied this question.