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We present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of multiple perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of the design process, rather than just as a walkthrough of the final design. CALVIN, a prototype interface which implements these ideas, has been created using the CAVE virtual reality theatre.
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Jason Leigh
University of Hawaiʻi at Mānoa
Andrew Johnson
University of Illinois Chicago
Christina Vasilakis
University of Illinois Urbana-Champaign
University of Illinois Chicago
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Leigh et al. (Mon,) studied this question.
synapsesocial.com/papers/6a18849fcc5c8ef9ac65d61e — DOI: https://doi.org/10.1109/vrais.1996.490535
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