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Purpose Virtual reality (VR) and augmented reality (AR) are technologies gaining more ground, and their uses in libraries and for educational purposes are expanding. Design/methodology/approach Ethical and legal issues in the use of VR and AR are bound to arise in future if the technology is used for less-than-laudable functions. Findings For now, the Western world uses both technologies more, even though it is free and, in some cases, less expensive than before now. Originality/value It superimposes a computer-generated image on a user’s view of the real world, providing a composite view. Both technologies aim to make the user feel a sense of being there and experiencing what is being viewed in real time.
Adetoun A. Oyelude (Fri,) studied this question.