Key points are not available for this paper at this time.
We present a reinforcement learning approach using Deep Q-Networks to steer a vehicle in a 3D physics simulation. Relying solely on camera image input the approach directly learns steering the vehicle in an end-to-end manner. The system is able to learn human driving behavior without the need of any labeled training data. An action-based reward function is proposed, which is motivated by a potential use in real world reinforcement learning scenarios. Compared to a naive distance-based reward function, it improves the overall driving behavior of the vehicle agent. The agent is even able to reach comparable to human driving performance on a previously unseen track in our simulation environment.
Building similarity graph...
Analyzing shared references across papers
Loading...
Peter Wolf
Christian Hubschneider
Michael Weber
Karlsruhe Institute of Technology
FZI Research Center for Information Technology
Building similarity graph...
Analyzing shared references across papers
Loading...
Wolf et al. (Thu,) studied this question.
www.synapsesocial.com/papers/6a0a537e839f3dcd48b4edd5 — DOI: https://doi.org/10.1109/ivs.2017.7995727