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This study produced an Android-assisted mobile physics-learning program to increase high school students' abilities in creative thinking and problem solving. The learning materials were based on local batik-making culture and included physics material on heat. The Research and Development (R & D) method was based on the 4D model-define, design, develop, and disseminate-with a experimental and control groups pretest-posttest design. For the operational fieldtesting, the participants were 60 students. The non-test research instruments included product and material validations, and the test instruments included preand post-tests. The data analysis techniques included descriptive statistics, N-Gain analysis, Hotelling's Trace multivariate statistical test, and analysis of effect size. The results showed that Android-assisted mobile physics learning, supported by local batik culture, is feasible for high school physics learning. Furthermore, based on the assessment by experts, teachers, and their peers, it lies in the "very good" category. The program was significantly effective in improving students' creativethinking and problem-solving abilities based on gain scores of 0.81 and 0.96 in the "high" category and on effect-size analysis with scores of 0.268 and 0.269, interpreted as "large" effect sizes.
Shabrina et al. (Wed,) studied this question.