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Motion-based gaming can aptly substitute an individual’s daily exercise requirements while being a great source of entertainment. Conversion of sedentary-based games into motion-based form can reach more gamers who are otherwise avoiding daily exercises. Toward that end, there is scope for research on the factors to be considered to retain a greater number of players by recreating the games they are already accustomed to playing. Hence, we developed the motion-based forms of two popular sedentary games, Flappy Bird, and Temple Run. We then conducted a study incorporating both of the games with a group of participants. By analyzing the user experience through feedback and observation, we determined the key factors involved in converting conventional games into motion-based form. Our study shows that if specific considerations are made, motion-based forms of sedentary games have the potential to be more or similarly appealing and can achieve greater retention when compared to their sedentary counterpart.
Kabir et al. (Wed,) studied this question.