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The results show that more awareness and detection games are needed, as well as games that mix the awareness, prevention, detection, and therapy applications. In addition, games for depression and anxiety should equally target all age ranges. For future research, the development and evaluation of serious games should be standardized, so the implementation of serious games as tools would advance. The games should always offer support while playing, in addition to collecting data on participant behavior during the game to better analyze their learning. Furthermore, there is an open line regarding the use of virtual reality for these games due to the capabilities offered by this technology.
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Kim Martínez
Universidad de Burgos
Isabel Menéndez Menéndez
Universidad de Burgos
Andrés Bustillo
Universidad de Burgos
SHILAP Revista de lepidopterología
JMIR Serious Games
Universidad de Burgos
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Martínez et al. (Thu,) studied this question.
synapsesocial.com/papers/69da2a24ba6014a02e8366ec — DOI: https://doi.org/10.2196/30482