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Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection. We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.
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Christian Reiser
Rick Szeliski
Dor Verbin
ACM Transactions on Graphics
Boston University
University of Tübingen
Google (United States)
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Reiser et al. (Wed,) studied this question.
www.synapsesocial.com/papers/69d954a9e6ab964fb0835a6f — DOI: https://doi.org/10.1145/3592426