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We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.
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Lior Yariv
Peter Hedman
Christian Reiser
University of Tübingen
Google (United States)
Google (United Kingdom)
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Yariv et al. (Wed,) studied this question.
www.synapsesocial.com/papers/69d856b3d56ca42147d186ab — DOI: https://doi.org/10.1145/3588432.3591536