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Purpose - This study explores the causes behind the high rate of impulse purchases in live streaming e-commerce. Design/methodology/approach - The research model is empirically validated with survey data collected from 324 respondents in China, using the Partial Least Squares (PLS) methodology. Findings - We found that the interactivity and visibility of live streaming are key in creating para-social relationships and perceived presence, leading to customers' impulse purchases. Research implications or Originality - This study deepens the understanding of consumers' impulse purchases in live-streaming e-commerce, revealing that para-social relationships and perceived presence developed through real-time interactions can increase impulse buying. It also highlights the differences between relationship-oriented and task-oriented interactions in fostering customers' perceived presence and para-social relationships in live streaming.
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Jiang et al. (Sat,) studied this question.
www.synapsesocial.com/papers/68e71b93b6db643587694d66 — DOI: https://doi.org/10.32599/apjb.15.1.202403.15
Wenyan Jiang
Youngsok Bang
The Institute of Management and Economy Research
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