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Abstract Unveiling the intersection of technology and art, this research aims to explore the vital role of Computational Intelligence (CI) techniques in shaping digital theater performances within virtual worlds by managing student populations engaged in these productions. The realm of digital theater offers opportunities for creative expression and collaboration. This necessitates the integration of Computational Intelligence (CI) to establish cohesive teams in digital theater. By doing so, effective collaboration is promoted, and creativity is dynamically enhanced in virtual cultural environments and digital worlds. Central to this study is the use of a CI algorithm called Flying Fox Optimizer, designed to form homogeneous student groups, and optimize theater dynamics. The algorithm utilizes fuzzy logic, eliminating the requirement for fine-tuning by the user. The results reveal that through this mechanism, theater educators of the future can effortlessly create student groups that foster seamless collaboration in virtual theater education.
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Konstantinos Mastrothanasis
Konstantinos Zervoudakis
Maria Kladaki
Iran Journal of Computer Science
Technical University of Crete
University of the Aegean
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Mastrothanasis et al. (Fri,) studied this question.
www.synapsesocial.com/papers/68e6d58fb6db643587652deb — DOI: https://doi.org/10.1007/s42044-024-00186-9